Necrosoft Games
Based in Oakland,

Release Date:



Google Stadia



Regular Price:

USD $25


Gunsport takes place in an alternate future where humans have grown tired of war. Nations' petty disputes are now settled with the World's Game, Gunsport. It's the cyberpunk future of Neo Tokyo, Neo USSR, The Free Congo, Blue Cambodia, The People's Republic of Oakland. Neon lights and repurposed technology populate this world, filling it with a restless analog hum.


Here at Necrosoft we've always loved Windjammers. We want to play more games like that, where the mechanics are simple and easy to understand, but, in the immortal words of the Street Fighter Alpha 3 announcer, it all depends on your skill. What if you pushed these sorts of simple mechanics to their extremes? What if you layered them with the complexity of different weapons, special attacks, and stage-specific interactions? Well, you might get a jumbled mess. But you also might get something really special, where you care as much about what team you choose as you do in King of Fighters. We're trying our best to make that happen.


  • 2 or 4 player competitive modes.
  • Single player or co-op story modes.
  • Online multiplayer with rollback.
  • Spectacular wins.
  • Stunning defeats.


Teaser trailer


download files as .zip (3.77MB)


download file as .zip (3 KB)

Selected Articles

  • A minimalist kind of eSport. Distilling it to its purest elements: shooting, aiming, jumping. That's it.

  • This game is pretty hype.

  • The deadliest game of keepy-uppy we've ever seen.

About Necrosoft Games


Necrosoft Games is a distributed game developer with members all over the dang world! We try real hard to make games that we ourselves want to play. Thus our company motto, stupid games for jerks like us. You might be a jerk like us! Maybe you'll like our games, too!

More information

More information on Necrosoft Games, our logo & relevant media are available here.


Brandon Sheffield
game director, writer, designer

Michael Kerwin
code, design

Shane Marks
code, production

Lotte May
net code, porting.

Telmo Rocha (Decinoge)
art direction

Gustav Samuelson, Jose Borba, Henrik Malasky, Catherine Menabde, Mariel Cartwright, Artur Perski, Paul Conway
art, pixels, animation

Kurt Feldman
Music, SFX