Factsheet

Developer:

Necrosoft Games
Based in Oakland,
California

Release Date:

2022

Platforms:

Nintendo Switch, PlayStation 4/5, Xbox One, Xbox Series X/S, PC

Website:

gunsport.tv

Regular Price:

USD $24.99

Description

Hyper Gunsport takes place in an alternate future where humans have grown tired of war. Nations' petty disputes are now settled with the World's Game, Gunsport. It's the cyberpunk future of Neo Tokyo, Neo USSR, The Free Congo, Blue Cambodia, The People's Republic of Oakland. Neon lights and repurposed technology populate this world, filling it with a restless analog hum.

History

Hyper Gunsport is the "Super Turbo" style sequel to the original Gunsport, with new music, teams, arenas, and features, as well as rebalanced movement and gameplay. After the Stadia release we got so many requests to port the game to consoles and PC that we figured we might as well add a bunch of stuff to make it an actual sequel. This is the ultimate vision for Gunsport!

Features

  • 2 or 4 player local competitive modes.
  • Unique vs mode rules that change the game.
  • Single player or co-op story modes.
  • Seven teams and unique stages.
  • Announcer commentary.
  • AI tournament mode.

Videos

Teaser trailer

Images

download files as .zip (1.5MB)

Logo

download file as .zip (20 KB)

Selected Articles

  • …oscillating between fury and fist-pumping delight, and likewise shuffling ever closer to the edge of our seats…

  • A minimalist kind of eSport. Distilling it to its purest elements: shooting, aiming, jumping. That's it.

    - Kelly Burke, Game Beyond

  • It was pretty cool!

  • The deadliest game of keepy-uppy we've ever seen.

About Necrosoft Games

Boilerplate

Necrosoft Games is a distributed game developer with members all over the dang world! We try real hard to make games that we ourselves want to play, because that's all you can really ask for in the world today.

More information

More information on Necrosoft Games, our logo & relevant media are available here.

Credits

Brandon Sheffield
game director, writer, designer

Michael Kerwin
code, design

Lotte May
code, porting, art fixes.

Shane Marks
code, production

Gustav Samuelson, Catherine Menabde, Telmo Rocha, Brent Porter, Jose Borba, Henrik Malasky,Mariel Cartwright, Artur Perski, Paul Conway
art, pixels, animation

Kurt Feldman
Music, SFX